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- #Palm mutes in trilian bass Patch
- #Palm mutes in trilian bass software
- #Palm mutes in trilian bass plus
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Trilian is built on the STEAM Engine that powers Omnisphere, which has allowed us to create the most expressive and flexible Bass module weve ever made.
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Then in 2002, we introduced Trilogy the worlds first Bass Virtual Instrument. When we started 15 years ago, our very first product was the best-selling Bass Legends sample library. Powered by next generation STEAM Engine technology, Trilian is the first instrument to feature core library integration with Spectrasonics flagship Omnisphere synth allowing Trilians sounds to be used within the Omnisphere environment for further sound design and keyboardbass splits.At Spectrasonics, weve always loved Bass sounds. Trilians 34GB library is 10-times the size of Trilogy and features all new acoustic, electric and synth basses.
#Palm mutes in trilian bass software
Spectrasonics Trilian Bass Module Software Trilian is the successor to Spectrasonics award-winning Trilogy bass instrument, offering deeper control of musical expression and much greater flexibility of sound shaping.
#Palm mutes in trilian bass plus
Trilian is designed from the ground up to be the most versatile bass virtual instrument available today with a new level of expressive, real-time performance for acoustic and electric basses plus cutting-edge synth bass tones with powerful editing and extraordinary sound quality. Spectrasonics Trilian Overview Trilian is designed from the ground up to be the most versatile bass virtual instrument available today with a new level of expressive, real-time.
#Palm mutes in trilian bass Patch
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the most extreme and cumbersome : playing it with a guitar, and then convert the DI into MIDI using a Melodyne/VariAudio kind of plugin try using a different cutoff/legato/sustain mode and/or articulation in Trilian ? -> maybe Staccato articulation would work (idea taken from MetallyGuitarded in a previous another bass programming thread) ? use way lower velocity for tremolo riffs than for normal riffs ? (not sure about that) Which in the end resembles the following, velocity-wise : for the other 3 notes of each 4 quarter notes group, i do the same kind of velocity changes i would do for a drum roll emphasize (i.e increase velocity) on the first note (out of 4 quarter notes) of each series of quarter notes The fast part was concerning me the most.Īnyone has some good MIDI programming tips for those fast tremolo parts ?įor now i do the following (in addition to the usual humanization (random timing and velocity changes with my DAW) i do to all my MIDI bass parts) :